In 2022, more than 3 billion people will play digital games.*
What will the world teach them?
*via console, computer, or mobile device. Statistics from Emarketer
In an open world, storydriven coop game, a teenager from the future travels back to Jerusalem, to the time of Jesus, to relive and experience the happenings in the Bible, to better understand what happened and be strengthened in their personal faith.
the rulers of Terrapolis
Terrapolis, the world in the future, has been controlled by an oppressive government called DeForce. They claim that Christianity is a threat to humanity. Under their iron-handed rule, the Christian faith is in danger of extinction.
the inventor and unit leader
A renegade named Hector is campaigning for the truth. He invents a time machine, and recruits you to join his team, to go in search of solid evidence that can stop DeForce in their tracks. During your travel, Hector will guide you as well as comment on the things you experience.
our stories are true to the Bible
We aim to create immersive, interactive and educational experience that is true to the Bible, and helps you understand more of what happened and how it is still applicable today.
the time travel destination
In his secret headquarters, Hector has built a time machine that can take you and your team right back to the days of Jesus. Here you can find out for yourself exactly what Jesus taught and disprove DeForce’s dubious claims.
the social gaming concept
In a unique gameplay style using a combination of PC and mobile with 4-7 players, you and your unit will explore the streets of old Jerusalem, solve quests and escape danger. You will meet familiar faces and experience events you have only ever read about.
the player character
The units PC player take the form of a teenage character, who willingly travels back to experience the stories and help out where he/she can.
Will you succeed in dispelling the darkness that is threatening to overshadow Terrapolis?
Will you manage to stand up for Christianity?
[add video of gameplay here]
Three chapters based on events in the Bible, played by members of Brunstad Youth Club (buk.no) in March and April, 2022.
MY FATHERS HOUSE
We travel back to year 12, where we help Mary and Joseph locate Jesus. On the way, we meet John the future babtist, as well as others who help us understand more of who Jesus was.
PRIESTHOOD
In chapter 2 the theme is the temple service and how that is applicable also today. Doing what God has asked of us, blesses our lives. This was important in the old convenant, and even more so in the new covenant.
THE FINAL DAYS
In the final Closed Beta chapter, we get to spend the last three days of Jesus’ life in Jerusalem. We meet the disciples and are allowed a peak into history’s singular biggest happening, the thing that changed the world forever.
WHO ARE WE
Our vision is to provide simple access to the most powerful message in the history of the world, through immersive experiences.
We are a small team of passionate game developers who strongly believe in the powerful medium of gaming and its role in engaging, educating, and inspiring youth today.
We aim to develop high-quality, comprehensive products that can be used individually or in groups by anyone who wants to take the words of the Bible seriously. Bible X is a department of BCC Media and was formed in 2020.
We believe that there is a great need for innovation when it comes to conveying the Bible’s life-changing message to the younger generation.
ADMIN:
ARVE S. head of games
HANS GEORG. B. game designer
LISBETH J. coordinator
EUNICE L. marketing & admin
KATHY A. researcher & script consultant
ARTISTS:
METTE K. J. art director
MARKUS D. P. 3D & animator
MARCUS A. L. technical artist
GUNNAR S. 3D artist
DAVID T. 3D artist
ALIOSHA B 3D artist
JUN S. 3D & VFX artist
BOYAN M. character artist
PROGRAMMING AND TECHNICAL:
JOHANNES E. lead programmer
PATRICK L. programmer
ALEX van M. programmer
ANETTE R. programmer
PABLO M. programmer
MARIUS A. E. programmer
VLAD F. programmer
EZEKIEL H. optimizer
KIPI INTERACTIVE real-time multiplayer & back-end
UX & UI DESIGN + MOBILE APP:
KIM DAVID Ø. UX desinger
DAWID M. UI desinger
EDWARD T. mobile integration
MUSIC & SOUND:
TOM S. music composer
JOSEPH M. music composer
SIMON D sound designer
DANIEL N. sound implementer
OTHERS:
A big shout out to our motion capture actors, voice actors and translators.
Follow our game development journey and latest updates!
Got ideas, feedback or questions?