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A peek into our space

Mette, art director at Bible X, has been around since the team was formed. It’s a dynamic office with lots of chatter, fun, and creative energy surging around. Here’s what Mette has to say about the team.

Ā 

What is it like working for Bible X?Ā 

Working for Bible X has been both incredibly fun and educational! The main reason for that has been the opportunity to learn something new, the trust I receive in what I have to offer and what I can learn to do, the challenges we’ve faced together and just the overall ā€œlet’s build this togetherā€ mood that has been present this past year. The fact that we’re such a small team allows us to be involved in many aspects of the process, which again helps me in my everyday work, because I can more easily understand the concept of the project.Ā 

What do you like aboutĀ your job?Ā Ā Ā 

I feel very humble about the fact that we get to create something useful for young Christians. Working with this content is so interesting and inspiring. When it comes to creating the concept and the game itself, I’m glad we get toĀ have ownership of the final product. We’re not told in detail what to do, but we receive guidance, and then we plan, create and execute – knowing why we do it.Ā 

What are some challenges?Ā Ā 

The biggest challenge has been our lack of experience in this exactĀ medium. WeĀ have done – andĀ are still doing – a lot of research andĀ areĀ still learningĀ how to operate all the different programs and techniques to get the best result we can get.Ā 

How does the team work together? Who does what?

ArveĀ is our main brain, with a deeper knowledge and understanding of the 3D world and technical solutions. He also leads the group in a steady, reassuring way and carries our vision heavily on his shoulders.

Arve, head of games

Hans GeorgĀ has so much talent with concept development, and his ideas are incredibly fun and inspiring. He is the one in charge of creating the gameplay, and he’s also a very talented mocap-actor for our 3D characters. Also, if you can’t find him, he’ll be on the floor taking a nap.

Hans Georg, game designer

MarkusĀ is our 3D guy. We simply refer to him as ā€œthe spongeā€ – he absorbs absolutely everything he reads and learns incredibly fast. He makes 3D elements for our game, sketchesĀ out characters and does animations,Ā to mention a few things.

Markus, 3D & concept artist

GunnarĀ is our most experienced 3D artist.Ā Nothing is too difficult and he’s always ready for any challenge or taskĀ he gets.Ā Having him on the team feels very reassuring.Ā He really knows thisĀ 3DĀ world.Ā 

Johannes, our programmer, couldn’tĀ be any nicer (or smarter). He always findsĀ a solution, works extremely steadilyĀ just ticking things off his list, and gives a helping hand to anyone in need at any given time.

Johannes, programmer

Marcus André is our new guy.Ā He’ll be optimizing our game, creating structure and helping us keep our workflow tidy. He has had a promising start, and we’re excited to have him on the team.Ā 

Marcus André, technical artist

I myself work as art director and am responsible for art and the look of the game.

Mette (me), art director

What is the atmosphere usually like in the office? Ā 

Very harmonious (wink).Ā But really, the atmosphere is super fun, the motivation level is high, and overall, we just love working on this.

What fuels you to go to work everyĀ day?Ā  Ā Ā 

Anything and everything about this job. The work itself, the purpose of this game, and the team I work with gives me all the reasons in the world to get up in the morning. I’m very excited for the future of Bible X.Ā 

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